Hydra Arms
Tidal Phalanx
Amphibious combat specialists from Hydraxis.
Playstyle: lane control, denial tools, and methodical pushes that feel like a rising tide.
CORPORATIONS · STRIKE TEAMS
These are the first strike teams dropping into Ikonic Heroes. Each squad has a home sector, a corporate patron, and a very specific way of turning metal and ego into scoreboard pressure.
FIELD UNITS
Six core teams to anchor the early game: volcanic juggernauts, storm-born pilots, scrapyard brawlers, and everything in between. As new factions come online, they’ll slot into this same roster view.
Hydra Arms
Amphibious combat specialists from Hydraxis.
Playstyle: lane control, denial tools, and methodical pushes that feel like a rising tide.
Ironhorn Outfitters
Frontier sharpshooters living on the edge of civilized space.
Playstyle: long-range picks, hit-and-run flanks, and high-risk ego peaks that actually pay off.
Scrapthorne Forgeworks
Dirty fighters in jury-rigged mechs and patched-together armor.
Playstyle: brawlers with improvised gadgets, chaos grenades, and “is that even legal?” tech.
Starlance Dynamics
Neon-fast AI-driven pilots from the Veyra Spiral.
Playstyle: high mobility, aerial repositioning, punishing missteps with dive-bomb executions.
Drakthos Heavy Industries
Volcanic juggernauts built in live lava forges.
Playstyle: slow but inevitable, area denial, armor that dares you to focus them.
Oblivara Syndicate
Stealth assassins thriving in the Rift’s blind spots.
Playstyle: intel, ambush, and disappearing before the kill-cam finishes playing.